A friend and mentor posted a great link on Facebook to a blog article written by veteran designer, Brenda Brathwaite. Actually it is a transcription of a talk delivered by Brathwaite at GDC just a few days ago. To summarize her point, it is this: aspiring game designers today must know how to code.
It’s a very good read and I plan to keep it on hand as a friendly reminder if ever I start to deviate from my personal studies. It’s so good, I’d also recommend all my former classmates to read it as well even though I would be indirectly drumming up more competition for myself.
As a designer, I want to make something happen, to create. If I can’t manifest something, I feel helpless. I don’t like feeling helpless.
Ideas to paper, paper to code.